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Saturday
10Oct2009

Lucidity Review

Lucidity is a game about Sofi and the dreamworld that she is in based on stories that her grandmother has told her. The game is told as if Sofi is taking a stroll through a storybook - and that sets the pace for the rest of your frustrating journey...

Continue for the review.



The game starts off simply enough, Sofi lands in her dream world and rather than controlling Sofi, you are given a couple of tools to use in the world that will help her avoid frogs, snails, dragonflies, and a few other enemies, and get her to the next page. The idea here that you are building the dream world as Sofi travels through is nice and interesting, and the visuals are gorgeous, but the game gets a little bit jumbled up trying to do too much. If the game was just about utilizing a single tool or two to make it through each level, it would have been a moderately easy game with an interesting story and great visuals. Instead, as you progress through the game you are given more and more tools to "help" you get through the game, and not only that, they are given to you at complete random. The gmae basically turns into a Tetris/Lemmings mix but much more difficult. The game actually gets frantic at times because of the scrample that you have to go through to place pieces randomly around the screen so that you will get one you need. I avoided ripping into the gameplay initially because the game looks great, sounds great, and has an interesting story - and the problem with the gameplay isn't enough for me to tell some people to avoid the title. However, if you have little patience or hate puzzle games, you really need to avoid this title. Those of you who like a great story, artwork, and don't mind a challenge will find a lot to love here. Even after you finish the normal story of the game, you can still go back and collect fireflies - they act not only as a health replenisher, but as a way to unlock artwork that just brings the whole story together.


I have included the video because I wanted to show where some of the frustration will come into place in this game. I had a heck of a time actually getting a useful piece in one particular section and ended up just sitting there, placing pieces randomly around the screen in order to get one that I could use. It's actually unfortunate that I stopped recording on this level because the next level I played actually displayed it even better.


Since this is a game that cannot be rented, I have to suggest that most people pass on this title right now. Although the story, audio, and visuals are all great and creative, the gameplay can be quite a bit frustrating - knowing that you would have made it across the level just fine if you could have had "that one piece" instead of the one that you actually got is something you will notice repeatedly. For the hardcore collector - buy the game - there are so many fireflies to be collected here, you will spend tens of hours collecting them for the game art. Otherwise, wait until the price drops a little bit, $10 is a steep price for the frustration level you are sure to reach.


Do you disagree? Does my review make you upset in some way? Tell me about it in the comments...

 

 

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Reader Comments (2)

I bought the PC version trough Steam, 10 dollars is expensive for the ones that are just going trough each level one single time, to collect all of the fireflies you would need to invest a lot of time, right now the top achievement leaders in steam have invested weel over 30 hours of gameplay

I do like the game, but as you said, it can get very frustrating

October 10, 2009 | Unregistered CommenterJIFF

Thanks Jiff. I am getting a full understanding of what you meant by "frustrating". As I stated in my review, the game is beautiful, and although frustrating I still have a good time playing it. Tim and I will have to check out Steam and the achievement levels for some of the players. Thanks for commenting.

October 11, 2009 | Registered CommenterChet Lynch

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